Camera
Settings
create! : Settings => Result Camera [LoadErr Str]
Create a new camera. The camera can be used to render a 2D and 3D perspective of the world.
cameraSettings = { target: player, offset: { x: screenWidth / 2, y: screenHeight / 2 }, rotation: 0, zoom: 1, } cameraID = Camera.create! cameraSettings
update! : Camera, Settings => {}
Update a camera's target, offset, rotation, and zoom.
cameraSettings = model.cameraSettings |> &target model.player |> &rotation rotation |> &zoom zoom Camera.update! model.cameraID cameraSettings