is_eq : _
Compare the encoded trace, including input order and all style settings.
Scatter :: # (opaque)
A validated Plotly scatter, line, text, or bubble trace.
is_eq : _
Compare the encoded trace, including input order and all style settings.
new : Props -> Scatter
Construct a scatter trace from already validated points and styles.
This function is infallible: runtime numbers must first pass through
Coordinate.from_number, and marker/line constructors validate sizes.
Use Scatter(trace) to include the result in Chart.Props.
expect {
points = Scatter.new({ data: [{ x: 1, y: 2 }], mode: Markers })
points.to_json().contains("markers")
}
to_json_value : Scatter -> InternalJson
Internal composition hook used by Plume's renderers.
Applications normally use Scatter.to_json for complete JSON text;
this returns the package's safe internal value without accepting raw JSON.
Serialize the trace as JSON.
:= { x : Coordinate, y : Coordinate, marker : Marker ?? Marker.default, text : Str ?? "" }
One point, its marker, and optional display text.
x and y are text or finite numeric Coordinate values. marker
defaults to Marker.default. text defaults to an empty label and
is drawn when the selected Scatter.Mode includes text. Points are
rendered in list order, which also determines connected line order.
Mode : [Lines, Markers, Text, LinesMarkers, LinesText, MarkersText, LinesMarkersText, Hidden]
Select which parts of each point are drawn.
Lines, Markers, and Text select one part. Combined tags such as
LinesMarkers or LinesMarkersText select several. Hidden draws
none of those parts; it encodes Plotly's none mode and does not
remove the trace or its hover information.
:= {
data : List(Point),
name : Str ?? "",
line : Line ?? Line.default,
mode : Mode ?? Lines,
}
The complete scatter, line, bubble, or text series.
data preserves point order and may be empty.mode defaults to Lines; use Markers for a scatter/bubble plot.line defaults to Line.default and applies to connected segments.name is the legend/hover label, and may be empty.Per-point text, color, size and symbol belong to Scatter.Point.